Graphics/MaterialPipeline: Fix Translucent2D material not having blending enabled
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@ -147,7 +147,7 @@ namespace Nz
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MaterialPipelineLibrary::Register("Basic2D", GetPipeline(pipelineInfo));
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// Translucent 2D - Alpha blending with no depth write/face culling
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pipelineInfo.blending = false;
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pipelineInfo.blending = true;
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pipelineInfo.depthWrite = false;
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pipelineInfo.faceCulling = false;
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pipelineInfo.dstBlend = BlendFunc_InvSrcAlpha;
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