Graphics/MaterialPipeline: Fix Translucent2D material not having blending enabled

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This commit is contained in:
Lynix 2016-08-14 17:58:54 +02:00
parent 30380d2979
commit 2f007efbfe
1 changed files with 1 additions and 1 deletions

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@ -147,7 +147,7 @@ namespace Nz
MaterialPipelineLibrary::Register("Basic2D", GetPipeline(pipelineInfo));
// Translucent 2D - Alpha blending with no depth write/face culling
pipelineInfo.blending = false;
pipelineInfo.blending = true;
pipelineInfo.depthWrite = false;
pipelineInfo.faceCulling = false;
pipelineInfo.dstBlend = BlendFunc_InvSrcAlpha;