OffsetOf: use of static_cast
Updatable: API and virtual destructor
Drawable: virtual destructor
Vector: std::abs should be "the" abs.
AbstractClass: API
+Updatable: Like for others abstracts
Buffer: nullptr for pointer to function.
Image: wasn't returning a vector.
Former-commit-id: 57e0009286a02b9e3b0b81945e500d7d9e466ae2
Returning false from a resource event will remove the listener from the
resource, instead of decrementing it's counter
Former-commit-id: ba47da0e8de5c0adb3d31f29af0ef7835beefd5a
This class wraps the call to
Resource::AddResourceListener/RemoveResourceListener using RAII and help
a lot with some of the dependencies.
Thanks to this, the render queues now handle their resources listening
properly.
Former-commit-id: 7f215ffa4ccadcc4f44f777656970e92ce01087a
Added explicit copy/move constructor/operator
Added Expand method
Added Insert overloads (you are now able to query which rectangles were
inserted)
Made occupancy computation more precise
Overloaded methods taking a unsigned int pair with Vector2ui
Former-commit-id: f063c04a1aea0d26594db642c2466264fe139450
Added implicit conversion from a normal pointer to a sparse pointer
Added implicit conversion to boolean
Added implicit conversion to normal pointer
Added support for const pointers
Renamed Get/Set to GetPtr/SetPtr
Former-commit-id: 32d5d2ec6a7b296c5b89b722de9ca142d5c64aae
Fixed Directory being copyable
Fixed ByteArray and String self-assignation
Made it clear Clock is copyable
Former-commit-id: 36702d8a389abe6d3faa1e283d9a20f0326041a6
Added config checkers
Macro no longer use suffixes
Moved MemoryManager to upper directory
Renamed *_MEMORYMANAGER to *_MANAGE_MEMORY
Renamed AUDIO_STREAMEDBUFFERCOUNT to AUDIO_STREAMED_BUFFER_COUNT
Renamed CORE_REAL_PRECISION to CORE_DECIMAL_DIGITS
Renamed DEBUG_MEMORYMANAGER_DISABLE_REDEFINITION to
DEBUG_NEWREDEFINITION_DISABLE_REDEFINITION
Renamed GRAPHICS_MAX_LIGHTPERPASS to GRAPHICS_MAX_LIGHT_PER_PASS
Renamed UTILITY_FORCE_DECLARATION_STRIDE_MULTIPLE_OF_32 to
UTILITY_VERTEX_DECLARATION_FORCE_STRIDE_MULTIPLE_OF_32
Former-commit-id: 81ef836ac9f092ac471f60e544bb7c7c6370593c
HashDigest: Simultaneous use of int and short
EulerAngles: Use of the macro
Geom: cone was missing
Former-commit-id: ecc3a586732a6711b57ce3e79c5450ef7327bb5b
It's size is now dynamic (defaulted to 1024)
Added MemoryPool::GetFreeBlocks()
Added MemoryPool::GetSize()
Tried to make it thread-safe
It supports dynamics allocations (in case where it can't allocate memory
from the pool for some reasons)
Former-commit-id: d42804a47eaafbbc1c0b151f8fcaeb5ddb086ff5
It's size is now dynamic (defaulted to 1024)
Added MemoryPool::GetFreeBlocks()
Added MemoryPool::GetSize()
Tried to make it thread-safe
It supports dynamics allocations (in case where it can't allocate memory
from the pool for some reasons)
Former-commit-id: 1cc6cb2bc118556363a5c8ba1d18b3b1ce734862
Renamed MemoryLeakTracker[.hpp|.cpp] to MemoryManager[.hpp|.cpp]
Added MemoryManager::GetAllocatedBlockCount()
Added MemoryManager::GetAllocatedSize()
Optimized MemoryManager (no longer allocates a time buffer)
Former-commit-id: 0e9c720cbb48fbed7006db3bd1000ebbc22c9583
Made it non copyable
Made usage of std::function (thus allowing lambda to be used as
functions)
Former-commit-id: b56cb410bf94bdb3b73d73d7599059d613e41a68
It is now possible to build a Clock object in a paused state, or to give
it an "already elapsed time" value
Former-commit-id: 20e9c55de8a12a9220f81dc7759a4113a794648f
Fixed huge mistake in Clock code (Allocating a mutex everytime instead
of locking it)
HashDigest and StringStream class are no longer thread-safe (That was
stupid anyway)
Former-commit-id: d07a6859df27eac2c5171e75720b3963b6a5fbbb