Jérôme Leclercq
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9b313dac2e
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Quality of life improvements
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2020-08-24 17:14:01 +02:00 |
Jérôme Leclercq
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ba777ebbca
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Shader/SpirvPrinter: Add settings
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2020-08-24 16:49:14 +02:00 |
Jérôme Leclercq
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77b66620c9
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Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
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2020-08-23 21:56:30 +02:00 |
Jérôme Leclercq
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93de44d293
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Big SpirVWriter refactor
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2020-08-23 18:32:28 +02:00 |
Jérôme Leclercq
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66a14721cb
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Shader/Spirv: Put types and constants in the same section
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2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
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cd23c01ace
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
Jérôme Leclercq
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9df219e402
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Add SpirvConstantCache
And unsigned int types for shaders
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2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
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0b507708f4
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Shader/SpirvWriter: Split section to another class + improve variadic parameters support
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2020-08-18 00:00:05 +02:00 |
Jérôme Leclercq
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73e88a2573
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Add Spir-V header/source generator
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2020-08-17 23:59:08 +02:00 |
Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |