Jérôme Leclercq
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fb3468854f
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Renderer: Implement Framebuffers
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2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
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c76d6505b0
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Renderer/ShaderBinder: Make Update take a pointer and size
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2021-01-22 23:15:31 +01:00 |
Jérôme Leclercq
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96d7b9424b
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Renderer: Handle null textures in shader binding
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2021-01-14 22:03:01 +01:00 |
Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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8d873a8307
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Fix a lot of small errors/warnings
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2020-08-28 15:42:19 +02:00 |
Lynix
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6a23d51147
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OpenGL: Implement commands buffers
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2020-05-11 14:12:13 +02:00 |
Lynix
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49c68e581a
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OpenGL: Fix TextureSampler mipmap issue
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2020-05-11 13:58:12 +02:00 |
Lynix
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32157503e8
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OpenGL: Implement RenderPipelineLayout
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2020-04-26 18:21:38 +02:00 |
Lynix
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68760209c1
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Add OpenGLRenderer (WIP)
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2020-04-15 19:38:11 +02:00 |