NazaraEngine/include/Nazara/Graphics/Systems/RenderSystem.hpp

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5.3 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_SYSTEMS_RENDERSYSTEM_HPP
#define NAZARA_GRAPHICS_SYSTEMS_RENDERSYSTEM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
#include <Nazara/Graphics/Components/LightComponent.hpp>
#include <Nazara/Utility/Node.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utils/MemoryPool.hpp>
#include <entt/entt.hpp>
#include <array>
#include <memory>
#include <set>
#include <unordered_map>
namespace Nz
{
class CommandBufferBuilder;
class FramePipeline;
class RenderFrame;
class RenderWindow;
class UploadPool;
class NAZARA_GRAPHICS_API RenderSystem
{
public:
static constexpr bool AllowConcurrent = false;
static constexpr Int64 ExecutionOrder = 1'000;
RenderSystem(entt::registry& registry);
RenderSystem(const RenderSystem&) = delete;
RenderSystem(RenderSystem&&) = delete;
~RenderSystem();
template<typename T = RenderWindow, typename... Args> T& CreateWindow(Args&&... args);
inline FramePipeline& GetFramePipeline();
inline const FramePipeline& GetFramePipeline() const;
void Update(float elapsedTime);
RenderSystem& operator=(const RenderSystem&) = delete;
RenderSystem& operator=(RenderSystem&&) = delete;
private:
void OnCameraDestroy(entt::registry& registry, entt::entity entity);
void OnGraphicsDestroy(entt::registry& registry, entt::entity entity);
void OnLightDestroy(entt::registry& registry, entt::entity entity);
void OnNodeDestroy(entt::registry& registry, entt::entity entity);
void OnSharedSkeletonDestroy(entt::registry& registry, entt::entity entity);
void OnSkeletonDestroy(entt::registry& registry, entt::entity entity);
void UpdateInstances();
void UpdateObservers();
void UpdateVisibility();
static constexpr std::size_t NoInstance = std::numeric_limits<std::size_t>::max();
struct CameraEntity
{
entt::entity entity;
std::size_t poolIndex;
std::size_t viewerIndex;
NazaraSlot(Node, OnNodeInvalidation, onNodeInvalidation);
};
struct GraphicsEntity
{
entt::entity entity;
std::array<std::size_t, GraphicsComponent::MaxRenderableCount> renderableIndices;
std::size_t poolIndex;
std::size_t skeletonInstanceIndex;
std::size_t worldInstanceIndex;
NazaraSlot(GraphicsComponent, OnRenderableAttached, onRenderableAttached);
NazaraSlot(GraphicsComponent, OnRenderableDetach, onRenderableDetach);
NazaraSlot(GraphicsComponent, OnScissorBoxUpdate, onScissorBoxUpdate);
NazaraSlot(GraphicsComponent, OnVisibilityUpdate, onVisibilityUpdate);
NazaraSlot(Node, OnNodeInvalidation, onNodeInvalidation);
NazaraSlot(Skeleton, OnSkeletonJointsInvalidated, onSkeletonJointsInvalidated); //< only connected for owned skeleton
};
struct LightEntity
{
entt::entity entity;
std::array<std::size_t, LightComponent::MaxLightCount> lightIndices;
std::size_t poolIndex;
NazaraSlot(LightComponent, OnLightAttached, onLightAttached);
NazaraSlot(LightComponent, OnLightDetach, onLightDetach);
NazaraSlot(LightComponent, OnVisibilityUpdate, onVisibilityUpdate);
NazaraSlot(Node, OnNodeInvalidation, onNodeInvalidation);
};
struct SharedSkeleton
{
std::size_t skeletonInstanceIndex;
std::size_t useCount;
NazaraSlot(Skeleton, OnSkeletonJointsInvalidated, onJointsInvalidated);
};
entt::registry& m_registry;
entt::observer m_cameraConstructObserver;
entt::observer m_graphicsConstructObserver;
entt::observer m_lightConstructObserver;
entt::observer m_sharedSkeletonConstructObserver;
entt::observer m_skeletonConstructObserver;
entt::scoped_connection m_cameraDestroyConnection;
entt::scoped_connection m_graphicsDestroyConnection;
entt::scoped_connection m_lightDestroyConnection;
entt::scoped_connection m_nodeDestroyConnection;
entt::scoped_connection m_sharedSkeletonDestroyConnection;
entt::scoped_connection m_skeletonDestroyConnection;
std::set<CameraEntity*> m_invalidatedCameraNode;
std::set<GraphicsEntity*> m_invalidatedGfxWorldNode;
std::set<LightEntity*> m_invalidatedLightWorldNode;
std::unique_ptr<FramePipeline> m_pipeline;
std::unordered_map<entt::entity, CameraEntity*> m_cameraEntities;
std::unordered_map<entt::entity, GraphicsEntity*> m_graphicsEntities;
std::unordered_map<entt::entity, LightEntity*> m_lightEntities;
std::unordered_map<Skeleton*, SharedSkeleton> m_sharedSkeletonInstances;
std::unordered_set<GraphicsEntity*> m_newlyHiddenGfxEntities;
std::unordered_set<GraphicsEntity*> m_newlyVisibleGfxEntities;
std::unordered_set<LightEntity*> m_newlyHiddenLightEntities;
std::unordered_set<LightEntity*> m_newlyVisibleLightEntities;
std::vector<std::unique_ptr<RenderWindow>> m_renderWindows;
ElementRendererRegistry m_elementRegistry;
MemoryPool<CameraEntity> m_cameraEntityPool;
MemoryPool<GraphicsEntity> m_graphicsEntityPool;
MemoryPool<LightEntity> m_lightEntityPool;
};
}
#include <Nazara/Graphics/Systems/RenderSystem.inl>
#endif // NAZARA_GRAPHICS_SYSTEMS_RENDERSYSTEM_HPP