NazaraEngine/include/Nazara/Graphics
SirLynix 017a6c7af3 Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
..
Components Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
Systems Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
Thirdparty/robin_hood Graphics: Add RenderElement and ElementRenderer (WIP) 2021-08-19 18:47:11 +02:00
AbstractViewer.hpp Update copyright date 2022-01-01 15:30:09 +01:00
AbstractViewer.inl Update copyright date 2022-01-01 15:30:09 +01:00
Algorithm.hpp Update copyright date 2022-01-01 15:30:09 +01:00
Algorithm.inl Update copyright date 2022-01-01 15:30:09 +01:00
BakedFrameGraph.hpp Update copyright date 2022-01-01 15:30:09 +01:00
BakedFrameGraph.inl Update copyright date 2022-01-01 15:30:09 +01:00
BasicMaterial.hpp Rename Diffuse to BaseColor 2022-07-19 20:02:01 +02:00
BasicMaterial.inl Rename Diffuse to BaseColor 2022-07-19 20:02:01 +02:00
Camera.hpp Update copyright date 2022-01-01 15:30:09 +01:00
Camera.inl Update copyright date 2022-01-01 15:30:09 +01:00
Components.hpp Add light support (WIP) 2022-02-02 12:55:39 +01:00
Config.hpp Update copyright date 2022-01-01 15:30:09 +01:00
ConfigCheck.hpp Update copyright date 2022-01-01 15:30:09 +01:00
Debug.hpp Update copyright date 2022-01-01 15:30:09 +01:00
DebugDrawPipelinePass.hpp Fix compilation 2022-08-17 20:22:49 +02:00
DebugDrawPipelinePass.inl Graphics: Add DebugDrawer support 2022-08-17 20:12:49 +02:00
DebugOff.hpp Update copyright date 2022-01-01 15:30:09 +01:00
DepthMaterial.hpp Minor fixes 2022-02-23 23:48:20 +01:00
DepthMaterial.inl Minor fixes 2022-02-23 23:48:20 +01:00
DepthPipelinePass.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
DepthPipelinePass.inl Graphics/ForwardFramePipeline: Fix scissor update 2022-02-22 13:31:22 +01:00
DirectionalLight.hpp Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
DirectionalLight.inl Graphics: Add light type 2022-05-12 23:09:40 +02:00
ElementRenderer.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
ElementRenderer.inl Update copyright date 2022-01-01 15:30:09 +01:00
ElementRendererRegistry.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
ElementRendererRegistry.inl Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
Enums.hpp Add support for GPU skinning (WIP) 2022-08-25 12:59:01 +02:00
ForwardFramePipeline.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
ForwardFramePipeline.inl Minor fixes 2022-02-23 23:48:20 +01:00
ForwardPipelinePass.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
ForwardPipelinePass.inl Graphics/ForwardFramePipeline: Fix scissor update 2022-02-22 13:31:22 +01:00
FrameGraph.hpp Update copyright date 2022-01-01 15:30:09 +01:00
FrameGraph.inl Update copyright date 2022-01-01 15:30:09 +01:00
FramePass.hpp Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
FramePass.inl Minor fixes 2022-02-04 13:54:26 +01:00
FramePassAttachment.hpp Update copyright date 2022-01-01 15:30:09 +01:00
FramePassAttachment.inl Update copyright date 2022-01-01 15:30:09 +01:00
FramePipeline.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
FramePipeline.inl Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
FramePipelinePass.hpp Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
FramePipelinePass.inl Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
GraphicalMesh.hpp Add system graph (wip) 2022-07-02 19:45:50 +02:00
GraphicalMesh.inl Graphics/GraphicalMesh: Allow to update submeshes 2022-06-16 18:19:48 +02:00
Graphics.hpp Add fullscreen vertex shader module 2022-06-16 19:26:57 +02:00
Graphics.inl Add fullscreen vertex shader module 2022-06-16 19:26:57 +02:00
GuillotineTextureAtlas.hpp Update copyright date 2022-01-01 15:30:09 +01:00
GuillotineTextureAtlas.inl Update copyright date 2022-01-01 15:30:09 +01:00
InstancedRenderable.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
InstancedRenderable.inl Graphics: Move scissor box from InstancedRenderable to GraphicsComponent 2022-02-21 20:44:54 +01:00
Light.hpp Split engine to packages NazaraUtils and NZSL (#375) 2022-05-25 19:36:10 +02:00
Light.inl Graphics: Add light type 2022-05-12 23:09:40 +02:00
LinearSlicedSprite.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
LinearSlicedSprite.inl Graphics: Add LinearSlicedSprite class 2022-07-12 08:45:02 +02:00
Material.hpp Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
Material.inl Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
MaterialPass.hpp Add support for GPU skinning (WIP) 2022-08-25 12:59:01 +02:00
MaterialPass.inl Add support for GPU skinning (WIP) 2022-08-25 12:59:01 +02:00
MaterialPassRegistry.hpp Update copyright date 2022-01-01 15:30:09 +01:00
MaterialPassRegistry.inl Update copyright date 2022-01-01 15:30:09 +01:00
MaterialPipeline.hpp Temp fix for NZSL update 2022-06-15 20:26:14 +02:00
MaterialPipeline.inl Add support for shader hotreloading 2022-03-17 21:36:36 +01:00
MaterialSettings.hpp Split engine to packages NazaraUtils and NZSL (#375) 2022-05-25 19:36:10 +02:00
MaterialSettings.inl Split engine to packages NazaraUtils and NZSL (#375) 2022-05-25 19:36:10 +02:00
Model.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
Model.inl Update copyright date 2022-01-01 15:30:09 +01:00
PhongLightingMaterial.hpp Split engine to packages NazaraUtils and NZSL (#375) 2022-05-25 19:36:10 +02:00
PhongLightingMaterial.inl Add Phong lighting (WIP) 2022-01-11 19:47:29 +01:00
PhysicallyBasedMaterial.hpp Fix compilation 2022-07-18 22:04:44 +02:00
PhysicallyBasedMaterial.inl Add PBR rendering (WIP) 2022-07-18 22:04:44 +02:00
PointLight.hpp Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
PointLight.inl Graphics: Add light type 2022-05-12 23:09:40 +02:00
PredefinedShaderStructs.hpp Graphics: Add PredefinedSkeletalData 2022-08-25 12:59:01 +02:00
PredefinedShaderStructs.inl Update copyright date 2022-01-01 15:30:09 +01:00
RenderElement.hpp Add light support (WIP) 2022-02-02 12:55:39 +01:00
RenderElement.inl Update copyright date 2022-01-01 15:30:09 +01:00
RenderElementOwner.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
RenderElementOwner.inl Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
RenderElementPool.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
RenderElementPool.inl Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
RenderQueue.hpp Update copyright date 2022-01-01 15:30:09 +01:00
RenderQueue.inl Update copyright date 2022-01-01 15:30:09 +01:00
RenderQueueRegistry.hpp Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
RenderQueueRegistry.inl Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
RenderSpriteChain.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
RenderSpriteChain.inl Update copyright date 2022-01-01 15:30:09 +01:00
RenderSubmesh.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
RenderSubmesh.inl Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
SkeletonInstance.hpp Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
SkeletonInstance.inl Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
SlicedSprite.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
SlicedSprite.inl Graphics/SlicedSprite: Fix GetTopLeftCorner linking 2022-07-12 08:44:43 +02:00
SpotLight.hpp Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
SpotLight.inl Graphics: Add light type 2022-05-12 23:09:40 +02:00
Sprite.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
Sprite.inl Graphics/Sprite: Fix AABB 2022-01-21 21:44:21 +01:00
SpriteChainRenderer.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
SpriteChainRenderer.inl Update copyright date 2022-01-01 15:30:09 +01:00
SubmeshRenderer.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
SubmeshRenderer.inl Update copyright date 2022-01-01 15:30:09 +01:00
Systems.hpp Regenerate global headers, unicode and spirv data 2022-01-04 16:36:28 +01:00
TextSprite.hpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
TextSprite.inl Update copyright date 2022-01-01 15:30:09 +01:00
TextureSamplerCache.hpp Update copyright date 2022-01-01 15:30:09 +01:00
TextureSamplerCache.inl Update copyright date 2022-01-01 15:30:09 +01:00
UberShader.hpp Temp fix for NZSL update 2022-06-15 20:26:14 +02:00
UberShader.inl Split engine to packages NazaraUtils and NZSL (#375) 2022-05-25 19:36:10 +02:00
ViewerInstance.hpp Graphics/ViewerInstance: fix typo 2022-03-31 13:35:08 +02:00
ViewerInstance.inl Minor fixes 2022-08-17 20:13:00 +02:00
WorldInstance.hpp Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
WorldInstance.inl Math/Matrix4: Rework "transform matrix" support 2022-04-19 18:32:16 +02:00