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Components
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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Systems
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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Thirdparty/robin_hood
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Graphics: Add RenderElement and ElementRenderer (WIP)
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2021-08-19 18:47:11 +02:00 |
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AbstractViewer.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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AbstractViewer.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Algorithm.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Algorithm.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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BakedFrameGraph.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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BakedFrameGraph.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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BasicMaterial.hpp
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Rename Diffuse to BaseColor
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2022-07-19 20:02:01 +02:00 |
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BasicMaterial.inl
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Rename Diffuse to BaseColor
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2022-07-19 20:02:01 +02:00 |
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Camera.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Camera.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Components.hpp
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
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Config.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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ConfigCheck.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Debug.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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DebugDrawPipelinePass.hpp
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Fix compilation
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2022-08-17 20:22:49 +02:00 |
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DebugDrawPipelinePass.inl
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Graphics: Add DebugDrawer support
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2022-08-17 20:12:49 +02:00 |
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DebugOff.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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DepthMaterial.hpp
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Minor fixes
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2022-02-23 23:48:20 +01:00 |
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DepthMaterial.inl
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Minor fixes
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2022-02-23 23:48:20 +01:00 |
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DepthPipelinePass.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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DepthPipelinePass.inl
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Graphics/ForwardFramePipeline: Fix scissor update
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2022-02-22 13:31:22 +01:00 |
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DirectionalLight.hpp
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
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DirectionalLight.inl
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Graphics: Add light type
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2022-05-12 23:09:40 +02:00 |
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ElementRenderer.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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ElementRenderer.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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ElementRendererRegistry.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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ElementRendererRegistry.inl
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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Enums.hpp
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Add support for GPU skinning (WIP)
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2022-08-25 12:59:01 +02:00 |
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ForwardFramePipeline.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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ForwardFramePipeline.inl
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Minor fixes
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2022-02-23 23:48:20 +01:00 |
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ForwardPipelinePass.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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ForwardPipelinePass.inl
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Graphics/ForwardFramePipeline: Fix scissor update
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2022-02-22 13:31:22 +01:00 |
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FrameGraph.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FrameGraph.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FramePass.hpp
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
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FramePass.inl
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Minor fixes
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2022-02-04 13:54:26 +01:00 |
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FramePassAttachment.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FramePassAttachment.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FramePipeline.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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FramePipeline.inl
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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FramePipelinePass.hpp
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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FramePipelinePass.inl
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
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GraphicalMesh.hpp
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Add system graph (wip)
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2022-07-02 19:45:50 +02:00 |
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GraphicalMesh.inl
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Graphics/GraphicalMesh: Allow to update submeshes
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2022-06-16 18:19:48 +02:00 |
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Graphics.hpp
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Add fullscreen vertex shader module
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2022-06-16 19:26:57 +02:00 |
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Graphics.inl
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Add fullscreen vertex shader module
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2022-06-16 19:26:57 +02:00 |
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GuillotineTextureAtlas.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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GuillotineTextureAtlas.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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InstancedRenderable.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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InstancedRenderable.inl
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
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Light.hpp
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Split engine to packages NazaraUtils and NZSL (#375)
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2022-05-25 19:36:10 +02:00 |
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Light.inl
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Graphics: Add light type
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2022-05-12 23:09:40 +02:00 |
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LinearSlicedSprite.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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LinearSlicedSprite.inl
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Graphics: Add LinearSlicedSprite class
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2022-07-12 08:45:02 +02:00 |
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Material.hpp
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
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Material.inl
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
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MaterialPass.hpp
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Add support for GPU skinning (WIP)
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2022-08-25 12:59:01 +02:00 |
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MaterialPass.inl
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Add support for GPU skinning (WIP)
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2022-08-25 12:59:01 +02:00 |
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MaterialPassRegistry.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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MaterialPassRegistry.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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MaterialPipeline.hpp
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Temp fix for NZSL update
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2022-06-15 20:26:14 +02:00 |
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MaterialPipeline.inl
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Add support for shader hotreloading
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2022-03-17 21:36:36 +01:00 |
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MaterialSettings.hpp
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Split engine to packages NazaraUtils and NZSL (#375)
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2022-05-25 19:36:10 +02:00 |
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MaterialSettings.inl
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Split engine to packages NazaraUtils and NZSL (#375)
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2022-05-25 19:36:10 +02:00 |
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Model.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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Model.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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PhongLightingMaterial.hpp
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Split engine to packages NazaraUtils and NZSL (#375)
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2022-05-25 19:36:10 +02:00 |
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PhongLightingMaterial.inl
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
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PhysicallyBasedMaterial.hpp
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Fix compilation
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2022-07-18 22:04:44 +02:00 |
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PhysicallyBasedMaterial.inl
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Add PBR rendering (WIP)
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2022-07-18 22:04:44 +02:00 |
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PointLight.hpp
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
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PointLight.inl
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Graphics: Add light type
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2022-05-12 23:09:40 +02:00 |
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PredefinedShaderStructs.hpp
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Graphics: Add PredefinedSkeletalData
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2022-08-25 12:59:01 +02:00 |
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PredefinedShaderStructs.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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RenderElement.hpp
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
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RenderElement.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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RenderElementOwner.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderElementOwner.inl
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderElementPool.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderElementPool.inl
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderQueue.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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RenderQueue.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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RenderQueueRegistry.hpp
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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RenderQueueRegistry.inl
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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RenderSpriteChain.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderSpriteChain.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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RenderSubmesh.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderSubmesh.inl
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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SkeletonInstance.hpp
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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SkeletonInstance.inl
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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SlicedSprite.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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SlicedSprite.inl
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Graphics/SlicedSprite: Fix GetTopLeftCorner linking
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2022-07-12 08:44:43 +02:00 |
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SpotLight.hpp
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
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SpotLight.inl
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Graphics: Add light type
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2022-05-12 23:09:40 +02:00 |
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Sprite.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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Sprite.inl
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Graphics/Sprite: Fix AABB
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2022-01-21 21:44:21 +01:00 |
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SpriteChainRenderer.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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SpriteChainRenderer.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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SubmeshRenderer.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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SubmeshRenderer.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Systems.hpp
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Regenerate global headers, unicode and spirv data
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2022-01-04 16:36:28 +01:00 |
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TextSprite.hpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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TextSprite.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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TextureSamplerCache.hpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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TextureSamplerCache.inl
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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UberShader.hpp
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Temp fix for NZSL update
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2022-06-15 20:26:14 +02:00 |
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UberShader.inl
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Split engine to packages NazaraUtils and NZSL (#375)
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2022-05-25 19:36:10 +02:00 |
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ViewerInstance.hpp
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Graphics/ViewerInstance: fix typo
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2022-03-31 13:35:08 +02:00 |
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ViewerInstance.inl
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Minor fixes
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2022-08-17 20:13:00 +02:00 |
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WorldInstance.hpp
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Add initial support for skeletal entities / components
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2022-08-27 03:07:48 +02:00 |
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WorldInstance.inl
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Math/Matrix4: Rework "transform matrix" support
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2022-04-19 18:32:16 +02:00 |