NazaraEngine/include/Nazara/Utility/SubMesh.hpp

49 lines
1.4 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SUBMESH_HPP
#define NAZARA_SUBMESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Utility/AxisAlignedBox.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
class NzMesh;
class NAZARA_API NzSubMesh : public NzResource
{
friend NzMesh;
public:
NzSubMesh(const NzMesh* parent);
virtual ~NzSubMesh();
virtual const NzAxisAlignedBox& GetAABB() const = 0;
virtual nzAnimationType GetAnimationType() const = 0;
virtual const NzIndexBuffer* GetIndexBuffer() const = 0;
unsigned int GetMaterialIndex() const;
const NzMesh* GetParent() const;
nzPrimitiveType GetPrimitiveType() const;
virtual const NzVertexBuffer* GetVertexBuffer() const = 0;
virtual unsigned int GetVertexCount() const;
virtual bool IsAnimated() const = 0;
void SetMaterialIndex(unsigned int matIndex);
void SetPrimitiveType(nzPrimitiveType primitiveType);
protected:
nzPrimitiveType m_primitiveType = nzPrimitiveType_TriangleList;
const NzMesh* m_parent;
unsigned int m_matIndex;
};
#endif // NAZARA_SUBMESH_HPP