NazaraEngine/include/Nazara/VulkanRenderer/Utils.hpp

37 lines
1.3 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILS_VULKAN_HPP
#define NAZARA_UTILS_VULKAN_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
#include <string>
namespace Nz
{
inline VkBufferUsageFlags ToVulkan(BufferType bufferType);
inline VkFormat ToVulkan(ComponentType componentType);
inline VkCullModeFlagBits ToVulkan(FaceSide faceSide);
inline VkPolygonMode ToVulkan(FaceFilling faceFilling);
inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode);
inline VkCompareOp ToVulkan(RendererComparison comparison);
inline VkDescriptorType ToVulkan(ShaderBindingType bindingType);
inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType);
inline VkStencilOp ToVulkan(StencilOperation stencilOp);
inline VkVertexInputRate ToVulkan(VertexInputRate inputRate);
NAZARA_VULKANRENDERER_API std::string TranslateVulkanError(VkResult code);
}
#include <Nazara/VulkanRenderer/Utils.inl>
#endif // NAZARA_UTILS_VULKAN_HPP