Added NzContext::EnsureContext and NzContext::GetThreadContext Added NzCube Added NzRect::GetCenter Added methods to send vectors to shaders Added NzRenderer::SetViewport Fixed NzRect::ExtendTo calculations Fixed NzImage::Update checks with level > 0 No longer use glTexStorage when creating a texture to prevent a bug NzBuffer's Lock and Unlock operations renamed to Map and Unmap NzVector2/3/4 can now cast implicitly to a pointer Optimized compilation time of String.hpp Optimized normalisaton of quaternions Optimized passing uniforms to shaders Quaternion now automaticaly Normalize h Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer Removed implicit cast from NzVector2/3/4 to NzString Renamed nzBufferLock to nzBufferAccess Renamed NzRenderTarget::CanActivate to IsValid
39 lines
855 B
Lua
39 lines
855 B
Lua
project "NazaraRenderer"
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links "gdi32"
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links "opengl32"
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links "winmm"
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files
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{
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"../include/Nazara/Renderer/**.hpp",
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"../include/Nazara/Renderer/**.inl",
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"../src/Nazara/Renderer/**.hpp",
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"../src/Nazara/Renderer/**.cpp"
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}
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if (os.is("windows")) then
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excludes { "../src/Nazara/Renderer/Posix/*.hpp", "../src/Nazara/Renderer/Posix/*.cpp" }
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else
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excludes { "../src/Nazara/Renderer/Win32/*.hpp", "../src/Nazara/Renderer/Win32/*.cpp" }
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end
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configuration "DebugStatic"
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links "NazaraCored-s"
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links "NazaraUtilityd-s"
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targetname "NazaraRendererd"
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configuration "ReleaseStatic"
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links "NazaraCore-s"
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links "NazaraUtility-s"
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targetname "NazaraRenderer"
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configuration "DebugDLL"
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links "NazaraCored"
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links "NazaraUtilityd"
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targetname "NazaraRendererd"
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configuration "ReleaseDLL"
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links "NazaraCore"
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links "NazaraUtility"
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targetname "NazaraRenderer" |