NazaraEngine/include/Nazara/Utility/SubMesh.hpp

71 lines
1.8 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SUBMESH_HPP
#define NAZARA_SUBMESH_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
namespace Nz
{
class Mesh;
class SubMesh;
using SubMeshConstRef = ObjectRef<const SubMesh>;
using SubMeshRef = ObjectRef<SubMesh>;
class NAZARA_UTILITY_API SubMesh : public RefCounted
{
friend Mesh;
public:
SubMesh();
NAZARA_DEPRECATED("Submesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
SubMesh(const Mesh* parent);
SubMesh(const SubMesh&) = delete;
SubMesh(SubMesh&&) = delete;
virtual ~SubMesh();
void GenerateNormals();
void GenerateNormalsAndTangents();
void GenerateTangents();
virtual const Boxf& GetAABB() const = 0;
virtual AnimationType GetAnimationType() const = 0;
virtual const IndexBuffer* GetIndexBuffer() const = 0;
UInt32 GetMaterialIndex() const;
PrimitiveMode GetPrimitiveMode() const;
UInt32 GetTriangleCount() const;
virtual UInt32 GetVertexCount() const = 0;
virtual bool IsAnimated() const = 0;
void SetMaterialIndex(UInt32 matIndex);
void SetPrimitiveMode(PrimitiveMode mode);
SubMesh& operator=(const SubMesh&) = delete;
SubMesh& operator=(SubMesh&&) = delete;
// Signals:
NazaraSignal(OnSubMeshInvalidateAABB, const SubMesh* /*subMesh*/);
NazaraSignal(OnSubMeshRelease, const SubMesh* /*subMesh*/);
protected:
PrimitiveMode m_primitiveMode;
UInt32 m_matIndex;
};
}
#endif // NAZARA_SUBMESH_HPP