Files
NazaraEngine/include/Nazara/Graphics/DeferredFXAAPass.hpp
Lynix d9c31636b9 Graphics/RenderTechnique: Move viewer to SceneData
Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
2015-06-13 16:27:12 +02:00

31 lines
874 B
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDFXAAPASS_HPP
#define NAZARA_DEFERREDFXAAPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
class NAZARA_API NzDeferredFXAAPass : public NzDeferredRenderPass
{
public:
NzDeferredFXAAPass();
virtual ~NzDeferredFXAAPass();
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzRenderStates m_states;
NzShaderRef m_fxaaShader;
NzTextureSampler m_pointSampler;
};
#endif // NAZARA_DEFERREDFXAAPASS_HPP