100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_BASIC_MATERIAL_HPP
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#define NAZARA_BASIC_MATERIAL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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namespace Nz
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{
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class FieldOffsets;
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class NAZARA_GRAPHICS_API BasicMaterial
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{
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friend class MaterialPipeline;
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public:
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struct UniformOffsets;
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BasicMaterial(MaterialPass& material);
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~BasicMaterial() = default;
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inline void EnableAlphaTest(bool alphaTest);
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inline const std::shared_ptr<Texture>& GetAlphaMap() const;
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inline const TextureSamplerInfo& GetAlphaSampler() const;
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float GetAlphaTestThreshold() const;
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Color GetDiffuseColor() const;
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inline const std::shared_ptr<Texture>& GetDiffuseMap() const;
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inline const TextureSamplerInfo& GetDiffuseSampler() const;
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inline bool IsAlphaTestEnabled() const;
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inline bool HasAlphaMap() const;
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inline bool HasAlphaTest() const;
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inline bool HasAlphaTestThreshold() const;
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inline bool HasDiffuseColor() const;
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inline bool HasDiffuseMap() const;
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inline void SetAlphaMap(std::shared_ptr<Texture> alphaMap);
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inline void SetAlphaSampler(TextureSamplerInfo alphaSampler);
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void SetAlphaTestThreshold(float alphaThreshold);
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void SetDiffuseColor(const Color& diffuse);
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inline void SetDiffuseMap(std::shared_ptr<Texture> diffuseMap);
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inline void SetDiffuseSampler(TextureSamplerInfo diffuseSampler);
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static inline const UniformOffsets& GetOffsets();
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static inline const std::shared_ptr<MaterialSettings>& GetSettings();
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struct UniformOffsets
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{
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std::size_t alphaThreshold;
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std::size_t diffuseColor;
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std::size_t totalSize;
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};
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protected:
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struct OptionIndexes
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{
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std::size_t alphaTest;
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std::size_t hasAlphaMap;
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std::size_t hasDiffuseMap;
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};
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struct TextureIndexes
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{
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std::size_t alpha;
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std::size_t diffuse;
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};
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static MaterialSettings::Builder Build(const UniformOffsets& offsets, std::vector<UInt8> defaultValues, std::vector<std::shared_ptr<UberShader>> uberShaders, std::size_t* uniformBlockIndex = nullptr, OptionIndexes* optionIndexes = nullptr, TextureIndexes* textureIndexes = nullptr);
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static std::vector<std::shared_ptr<UberShader>> BuildShaders();
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static std::pair<UniformOffsets, FieldOffsets> BuildUniformOffsets();
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private:
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static bool Initialize();
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static void Uninitialize();
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MaterialPass& m_material;
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std::size_t m_uniformBlockIndex;
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OptionIndexes m_optionIndexes;
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TextureIndexes m_textureIndexes;
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UniformOffsets m_uniformOffsets;
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static std::shared_ptr<MaterialSettings> s_materialSettings;
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static std::size_t s_uniformBlockIndex;
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static OptionIndexes s_optionIndexes;
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static TextureIndexes s_textureIndexes;
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static UniformOffsets s_uniformOffsets;
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};
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}
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#include <Nazara/Graphics/BasicMaterial.inl>
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#endif // NAZARA_BASIC_MATERIAL_HPP
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