NazaraEngine/include/Nazara/Graphics/Camera.hpp

77 lines
2.4 KiB
C++

// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CAMERA_HPP
#define NAZARA_CAMERA_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class NAZARA_GRAPHICS_API Camera : public AbstractViewer
{
public:
inline Camera(const RenderTarget* renderTarget, ProjectionType projectionType = ProjectionType::Perspective);
inline Camera(const Camera& camera);
inline Camera(Camera&& camera) noexcept;
~Camera() = default;
inline float GetAspectRatio() const;
inline DegreeAnglef GetFOV() const;
const RenderTarget& GetRenderTarget() override;
inline const Vector2f& GetSize() const;
inline const Rectf& GetTargetRegion() const;
ViewerInstance& GetViewerInstance() override;
const ViewerInstance& GetViewerInstance() const override;
const Recti& GetViewport() const override;
inline float GetZFar() const;
inline float GetZNear() const;
inline void UpdateFOV(DegreeAnglef fov);
inline void UpdateProjectionType(ProjectionType projectionType);
inline void UpdateSize(const Vector2f& size);
void UpdateTarget(const RenderTarget* framebuffer);
inline void UpdateTargetRegion(const Rectf& targetRegion);
inline void UpdateViewport(const Recti& viewport);
inline void UpdateZFar(float zFar);
inline void UpdateZNear(float zNear);
inline Camera& operator=(const Camera& camera);
inline Camera& operator=(Camera&& camera) noexcept;
private:
inline void UpdateProjectionMatrix();
inline void UpdateViewport();
inline void UpdateViewport(Vector2ui renderTargetSize);
NazaraSlot(RenderTarget, OnRenderTargetRelease, m_onRenderTargetRelease);
NazaraSlot(RenderTarget, OnRenderTargetSizeChange, m_onRenderTargetSizeChange);
const RenderTarget* m_renderTarget;
DegreeAnglef m_fov;
ProjectionType m_projectionType;
Rectf m_targetRegion;
Recti m_viewport;
Vector2f m_size;
ViewerInstance m_viewerInstance;
float m_aspectRatio;
float m_zFar;
float m_zNear;
};
}
#include <Nazara/Graphics/Camera.inl>
#endif