NazaraEngine/include/Nazara/Graphics/DepthMaterial.hpp

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C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEPTH_MATERIAL_HPP
#define NAZARA_DEPTH_MATERIAL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API DepthMaterial : public BasicMaterial
{
friend class MaterialPipeline;
public:
using BasicMaterial::BasicMaterial;
~DepthMaterial() = default;
static inline const std::shared_ptr<MaterialSettings>& GetSettings();
protected:
static std::vector<std::shared_ptr<UberShader>> BuildShaders();
private:
static bool Initialize();
static void Uninitialize();
static std::shared_ptr<MaterialSettings> s_materialSettings;
};
}
#include <Nazara/Graphics/DepthMaterial.inl>
#endif