NazaraEngine/include/Nazara/Graphics/RenderSubmesh.hpp

53 lines
1.7 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERSUBMESH_HPP
#define NAZARA_RENDERSUBMESH_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class AbstractBuffer;
class RenderPipeline;
class ShaderBinding;
class RenderSubmesh : public RenderElement
{
public:
inline RenderSubmesh(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer, const ShaderBinding& instanceBinding, const ShaderBinding& materialBinding);
~RenderSubmesh() = default;
inline UInt64 ComputeSortingScore(const RenderQueueRegistry& registry) const override;
inline const AbstractBuffer* GetIndexBuffer() const;
inline std::size_t GetIndexCount() const;
inline const RenderPipeline* GetRenderPipeline() const;
inline const ShaderBinding& GetInstanceBinding() const;
inline const ShaderBinding& GetMaterialBinding() const;
inline const AbstractBuffer* GetVertexBuffer() const;
inline void Register(RenderQueueRegistry& registry) const override;
private:
std::shared_ptr<AbstractBuffer> m_indexBuffer;
std::shared_ptr<AbstractBuffer> m_vertexBuffer;
std::shared_ptr<RenderPipeline> m_renderPipeline;
std::size_t m_indexCount;
const ShaderBinding& m_instanceBinding;
const ShaderBinding& m_materialBinding;
int m_renderLayer;
};
}
#include <Nazara/Graphics/RenderSubmesh.inl>
#endif