31 lines
892 B
C++
31 lines
892 B
C++
// Copyright (C) 2021 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Physics 3D module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_RIGIDBODYCOMPONENT_HPP
|
|
#define NAZARA_RIGIDBODYCOMPONENT_HPP
|
|
|
|
#include <Nazara/Prerequisites.hpp>
|
|
#include <Nazara/Physics3D/RigidBody3D.hpp>
|
|
|
|
namespace Nz
|
|
{
|
|
class NAZARA_PHYSICS3D_API RigidBody3DComponent : public RigidBody3D
|
|
{
|
|
public:
|
|
using RigidBody3D::RigidBody3D;
|
|
RigidBody3DComponent(const RigidBody3DComponent&) = default;
|
|
RigidBody3DComponent(RigidBody3DComponent&&) noexcept = default;
|
|
~RigidBody3DComponent() = default;
|
|
|
|
RigidBody3DComponent& operator=(const RigidBody3DComponent&) = default;
|
|
RigidBody3DComponent& operator=(RigidBody3DComponent&&) noexcept = default;
|
|
};
|
|
}
|
|
|
|
#include <Nazara/Physics3D/Components/RigidBody3DComponent.inl>
|
|
|
|
#endif
|