NazaraEngine/include/Nazara/Renderer/RenderPipelineLayout.hpp

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1.0 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERPIPELINELAYOUT_HPP
#define NAZARA_RENDERPIPELINELAYOUT_HPP
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <memory>
#include <string>
#include <vector>
namespace Nz
{
struct RenderPipelineLayoutInfo
{
struct Binding
{
UInt32 setIndex = 0;
UInt32 bindingIndex;
ShaderBindingType type;
ShaderStageTypeFlags shaderStageFlags;
};
std::vector<Binding> bindings;
};
class NAZARA_RENDERER_API RenderPipelineLayout
{
public:
RenderPipelineLayout() = default;
virtual ~RenderPipelineLayout();
virtual ShaderBindingPtr AllocateShaderBinding(UInt32 setIndex) = 0;
};
}
#include <Nazara/Renderer/RenderPipelineLayout.inl>
#endif // NAZARA_RENDERPIPELINELAYOUT_HPP