39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERTARGET_HPP
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#define NAZARA_RENDERTARGET_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Renderer/Config.hpp>
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namespace Nz
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{
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class Framebuffer;
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class RenderPass;
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class NAZARA_RENDERER_API RenderTarget
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{
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public:
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RenderTarget() = default;
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virtual ~RenderTarget();
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virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
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virtual std::size_t GetFramebufferCount() const = 0;
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virtual const RenderPass& GetRenderPass() const = 0;
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virtual const Vector2ui& GetSize() const = 0;
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NazaraSignal(OnRenderTargetRelease, const RenderTarget* /*renderTarget*/);
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NazaraSignal(OnRenderTargetSizeChange, const RenderTarget* /*renderTarget*/, const Vector2ui& /*newSize*/);
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};
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}
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#include <Nazara/Renderer/RenderTarget.inl>
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#endif
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