NazaraEngine/include/Nazara/VulkanRenderer/VulkanShaderModule.hpp

54 lines
1.7 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
#define NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanShaderModule : public ShaderModule
{
public:
struct Stage;
VulkanShaderModule() = default;
VulkanShaderModule(const VulkanShaderModule&) = delete;
VulkanShaderModule(VulkanShaderModule&&) = delete;
~VulkanShaderModule() = default;
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states);
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states);
inline const Vk::ShaderModule& GetHandle() const;
inline const std::vector<Stage>& GetStages() const;
VulkanShaderModule& operator=(const VulkanShaderModule&) = delete;
VulkanShaderModule& operator=(VulkanShaderModule&&) = delete;
struct Stage
{
ShaderStageType stage;
std::string name;
};
private:
Vk::ShaderModule m_shaderModule;
std::vector<Stage> m_stages;
};
}
#include <Nazara/VulkanRenderer/VulkanShaderModule.inl>
#endif // NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP