NazaraEngine/include/Nazara/Utility/StaticMesh.hpp

48 lines
1.3 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_STATICMESH_HPP
#define NAZARA_STATICMESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ResourceListener.hpp>
#include <Nazara/Utility/SubMesh.hpp>
class NAZARA_API NzStaticMesh final : public NzSubMesh, NzResourceListener
{
public:
NzStaticMesh(const NzMesh* parent);
virtual ~NzStaticMesh();
bool Create(NzVertexBuffer* vertexBuffer);
void Destroy();
void Finish();
bool GenerateAABB();
const NzAxisAlignedBoxf& GetAABB() const override;
nzAnimationType GetAnimationType() const final;
const NzIndexBuffer* GetIndexBuffer() const override;
NzVertexBuffer* GetVertexBuffer() override;
const NzVertexBuffer* GetVertexBuffer() const override;
bool IsAnimated() const final;
bool IsValid() const;
void SetAABB(const NzAxisAlignedBoxf& aabb);
void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
private:
void OnResourceReleased(const NzResource* resource, int index) override;
NzAxisAlignedBoxf m_aabb;
const NzIndexBuffer* m_indexBuffer = nullptr;
NzVertexBuffer* m_vertexBuffer = nullptr;
};
#endif // NAZARA_STATICMESH_HPP