NazaraEngine/src/Nazara/Noise/Abstract3DNoise.cpp

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C++

// Copyright (C) 2015 Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/StringStream.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Noise/Config.hpp>
#include <Nazara/Noise/Abstract3DNoise.hpp>
#include <Nazara/Noise/Debug.hpp>
NzAbstract3DNoise::~NzAbstract3DNoise() = default;
float NzAbstract3DNoise::GetBasicValue(float x, float y, float z)
{
return this->GetValue(x,y,z,m_resolution);
}
float NzAbstract3DNoise::GetMappedValue(float x, float y, float z)
{
return (this->GetValue(x,y,z,m_resolution) + m_offset) * m_gain ;
}