Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Renderer module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_RENDERER_HPP
|
|
#define NAZARA_RENDERER_HPP
|
|
|
|
#include <Nazara/Prerequesites.hpp>
|
|
#include <Nazara/Core/Initializer.hpp>
|
|
#include <Nazara/Math/Matrix4.hpp>
|
|
#include <Nazara/Math/Rect.hpp>
|
|
#include <Nazara/Renderer/Enums.hpp>
|
|
#include <Nazara/Utility/Enums.hpp>
|
|
#include <map>
|
|
|
|
class NzColor;
|
|
class NzContext;
|
|
class NzIndexBuffer;
|
|
class NzRenderTarget;
|
|
class NzShader;
|
|
class NzVertexBuffer;
|
|
class NzVertexDeclaration;
|
|
|
|
class NAZARA_API NzRenderer
|
|
{
|
|
public:
|
|
NzRenderer() = delete;
|
|
~NzRenderer() = delete;
|
|
|
|
static void Clear(unsigned long flags = nzRendererClear_Color | nzRendererClear_Depth);
|
|
|
|
static void DrawIndexedPrimitives(nzPrimitiveType primitive, unsigned int firstIndex, unsigned int indexCount);
|
|
static void DrawPrimitives(nzPrimitiveType primitive, unsigned int firstVertex, unsigned int vertexCount);
|
|
|
|
static void Enable(nzRendererParameter parameter, bool enable);
|
|
|
|
static float GetLineWidth();
|
|
//static NzMatrix4f GetMatrix(nzMatrixCombination combination);
|
|
static NzMatrix4f GetMatrix(nzMatrixType type);
|
|
static unsigned int GetMaxAnisotropyLevel();
|
|
static unsigned int GetMaxRenderTargets();
|
|
static unsigned int GetMaxTextureUnits();
|
|
static float GetPointSize();
|
|
static NzShader* GetShader();
|
|
static NzRenderTarget* GetTarget();
|
|
static NzRectui GetViewport();
|
|
|
|
static bool HasCapability(nzRendererCap capability);
|
|
|
|
static bool Initialize();
|
|
|
|
static bool IsEnabled(nzRendererParameter parameter);
|
|
static bool IsInitialized();
|
|
|
|
static void SetBlendFunc(nzBlendFunc src, nzBlendFunc dest);
|
|
static void SetClearColor(const NzColor& color);
|
|
static void SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a = 255);
|
|
static void SetClearDepth(double depth);
|
|
static void SetClearStencil(unsigned int value);
|
|
static void SetFaceCulling(nzFaceCulling cullingMode);
|
|
static void SetFaceFilling(nzFaceFilling fillingMode);
|
|
static bool SetIndexBuffer(const NzIndexBuffer* indexBuffer);
|
|
static void SetLineWidth(float size);
|
|
static void SetMatrix(nzMatrixType type, const NzMatrix4f& matrix);
|
|
static void SetPointSize(float size);
|
|
static bool SetShader(NzShader* shader);
|
|
static void SetStencilCompareFunction(nzRendererComparison compareFunc);
|
|
static void SetStencilFailOperation(nzStencilOperation failOperation);
|
|
static void SetStencilMask(nzUInt32 mask);
|
|
static void SetStencilPassOperation(nzStencilOperation passOperation);
|
|
static void SetStencilReferenceValue(unsigned int refValue);
|
|
static void SetStencilZFailOperation(nzStencilOperation zfailOperation);
|
|
static bool SetTarget(NzRenderTarget* target);
|
|
static bool SetVertexBuffer(const NzVertexBuffer* vertexBuffer);
|
|
static void SetViewport(const NzRectui& viewport);
|
|
|
|
static void Uninitialize();
|
|
|
|
private:
|
|
static bool EnsureStateUpdate();
|
|
|
|
static unsigned int s_moduleReferenceCouter;
|
|
};
|
|
|
|
#endif // NAZARA_RENDERER_HPP
|