Former-commit-id: b761ac19ba3e57a1f55ce96fdaaa95e9f66fc63d [formerly dc635e12aa832e18dd621701d06f23aa4765cb4e] [formerly 7a7fb9b66042870253374cbc9b3d4496f62ff113 [formerly e11cb226ea4a699bd5003c00e94ee4151b6b1969]] Former-commit-id: 0ec2ee1954521daed6fa31100243f3f916c1d9ab [formerly cb397680ca3bd67b83ef7b67c313ac0d5eeede65] Former-commit-id: d71b4e6262d53715d13b75db82e52c542aace323
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel-01---Hello-World
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <NDK/Application.hpp>
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#include <NDK/Components.hpp>
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#include <NDK/Systems.hpp>
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#include <NDK/World.hpp>
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#include <iostream>
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int main(int argc, char* argv[])
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{
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Ndk::Application application(argc, argv);
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Nz::RenderWindow& mainWindow = application.AddWindow<Nz::RenderWindow>();
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mainWindow.Create(Nz::VideoMode(800, 600, 32), "Test");
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Ndk::World& world = application.AddWorld();
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world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
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world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color(117, 122, 214)));
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Ndk::EntityHandle viewEntity = world.CreateEntity();
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viewEntity->AddComponent<Ndk::NodeComponent>();
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Ndk::CameraComponent& viewer = viewEntity->AddComponent<Ndk::CameraComponent>();
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viewer.SetTarget(&mainWindow);
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viewer.SetProjectionType(Nz::ProjectionType_Orthogonal);
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Nz::TextSpriteRef textSprite = Nz::TextSprite::New();
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textSprite->Update(Nz::SimpleTextDrawer::Draw("Hello world !", 72));
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Ndk::EntityHandle text = world.CreateEntity();
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Ndk::NodeComponent& nodeComponent = text->AddComponent<Ndk::NodeComponent>();
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Ndk::GraphicsComponent& graphicsComponent = text->AddComponent<Ndk::GraphicsComponent>();
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graphicsComponent.Attach(textSprite);
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Nz::Boxf textBox = graphicsComponent.GetBoundingVolume().aabb;
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nodeComponent.SetPosition(mainWindow.GetWidth() / 2 - textBox.width / 2, mainWindow.GetHeight() / 2 - textBox.height / 2);
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while (application.Run())
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{
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mainWindow.Display();
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}
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return EXIT_SUCCESS;
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}
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