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NazaraEngine/include/Nazara/Graphics/SceneLayer.hpp
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00

35 lines
856 B
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SCENELAYER_HPP
#define NAZARA_SCENELAYER_HPP
#include <Nazara/Prerequesites.hpp>
class NzAbstractRenderTechnique;
class NzAbstractViewer;
class NAZARA_API NzSceneLayer
{
public:
NzSceneLayer();
~NzSceneLayer();
void Draw();
nzUInt32 GetBufferClearFlags() const;
NzAbstractRenderQueue* GetRenderQueue() const;
NzAbstractRenderTechnique* GetRenderTechnique() const;
NzScene* GetScene() const;
NzAbstractViewer* GetViewer() const;
void SetBufferClearFlags(nzUInt32 flags);
void SetRenderTechnique(NzAbstractRenderTechnique* renderTechnique);
void SetViewer(NzAbstractViewer* viewer);
};
#endif // NAZARA_SCENELAYER_HPP