-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SKYBOXBACKGROUND_HPP
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#define NAZARA_SKYBOXBACKGROUND_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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class NAZARA_API NzSkyboxBackground : public NzAbstractBackground
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{
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public:
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NzSkyboxBackground();
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NzSkyboxBackground(NzTexture* cubemapTexture);
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~NzSkyboxBackground();
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void Draw(const NzScene* scene) const;
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nzBackgroundType GetBackgroundType() const;
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NzTexture* GetTexture() const;
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const NzTextureSampler& GetTextureSampler();
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void SetTexture(NzTexture* cubemapTexture);
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void SetTextureSampler(const NzTextureSampler& sampler);
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private:
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NzTextureRef m_texture;
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NzTextureSampler m_sampler;
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NzIndexBufferRef m_indexBuffer;
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NzShaderRef m_shader;
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NzVertexBufferRef m_vertexBuffer;
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};
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#endif // NAZARA_SKYBOXBACKGROUND_HPP
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