NazaraEngine/src/ShaderNode/DataModels/VecValue.hpp

51 lines
1.3 KiB
C++

#pragma once
#ifndef NAZARA_SHADERNODES_VECVALUE_HPP
#define NAZARA_SHADERNODES_VECVALUE_HPP
#include <QtGui/QImage>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QLabel>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <array>
template<std::size_t ComponentCount>
class VecValue : public ShaderNode
{
public:
VecValue(ShaderGraph& graph);
~VecValue() = default;
QString caption() const override;
QString name() const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
private:
bool ComputePreview(QPixmap& pixmap) override;
QColor ToColor() const;
void restore(const QJsonObject& data) override;
QJsonObject save() const override;
VecType<ComponentCount> m_value;
};
using Vec2Value = VecValue<2>;
using Vec3Value = VecValue<3>;
using Vec4Value = VecValue<4>;
#include <ShaderNode/DataModels/VecValue.inl>
#endif