NazaraEngine/src/ShaderNode/DataModels
Jérôme Leclercq c6c301c9f5 ShaderNode: Fix BufferField remaining bugs 2020-07-22 14:47:57 +02:00
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BufferField.cpp ShaderNode: Fix BufferField remaining bugs 2020-07-22 14:47:57 +02:00
BufferField.hpp ShaderNode: Fix BufferField remaining bugs 2020-07-22 14:47:57 +02:00
BufferField.inl ShaderNodes: Add BufferField node 2020-07-19 21:08:21 +02:00
Cast.cpp ShaderNode: Add preview / cast / texture sampling 2020-05-23 22:04:10 +02:00
Cast.hpp ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
Cast.inl ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
FloatValue.cpp ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
FloatValue.hpp ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
FloatValue.inl ShaderNode: Add FloatValue 2020-06-04 18:30:40 +02:00
InputValue.cpp ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
InputValue.hpp ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
InputValue.inl ShaderNodes/InputValue: Fix output type when using Float1 2020-07-19 21:08:25 +02:00
Mat4BinOp.cpp ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
Mat4BinOp.hpp ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
Mat4BinOp.inl ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
Mat4VecMul.cpp ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
Mat4VecMul.hpp ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
Mat4VecMul.inl ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
OutputValue.cpp ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
OutputValue.hpp ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
OutputValue.inl ShaderNode: Add custom output support 2020-05-30 14:31:11 +02:00
PositionOutputValue.cpp ShaderNode: Add PositionOutputValue 2020-07-22 14:47:00 +02:00
PositionOutputValue.hpp ShaderNode: Add PositionOutputValue 2020-07-22 14:47:00 +02:00
PositionOutputValue.inl ShaderNode: Add PositionOutputValue 2020-07-22 14:47:00 +02:00
SampleTexture.cpp ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
SampleTexture.hpp ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
SampleTexture.inl ShaderNode: Make #include explicit 2020-05-25 14:40:46 +02:00
ShaderNode.cpp Finish BufferField 2020-07-20 20:41:22 +02:00
ShaderNode.hpp Finish BufferField 2020-07-20 20:41:22 +02:00
ShaderNode.inl ShaderNode: Add custom output support 2020-05-30 14:31:11 +02:00
TextureValue.cpp Renderer: Rename enums 2020-07-16 18:34:58 +02:00
TextureValue.hpp ShaderNodes: Add TextureEdit dialog 2020-07-04 22:52:17 +02:00
TextureValue.inl ShaderNode: Extract texture from SampleTexture 2020-05-28 10:50:38 +02:00
VecBinOp.cpp ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
VecBinOp.hpp ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
VecBinOp.inl ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
VecDot.cpp ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
VecDot.hpp ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
VecDot.inl ShaderEditor: Add VecDot 2020-06-16 17:45:36 +02:00
VecFloatMul.cpp ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00
VecFloatMul.hpp ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
VecFloatMul.inl ShaderEditor: Add VecFloatMul 2020-06-16 17:46:03 +02:00
VecValue.cpp ShaderNode: Make #include explicit 2020-05-25 14:40:46 +02:00
VecValue.hpp ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
VecValue.inl ShaderNodes: Use PreviewValues instead of QImage 2020-07-03 22:53:00 +02:00