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BufferField.cpp
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ShaderNode: Fix BufferField remaining bugs
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2020-07-22 14:47:57 +02:00 |
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BufferField.hpp
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ShaderNode: Fix BufferField remaining bugs
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2020-07-22 14:47:57 +02:00 |
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BufferField.inl
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ShaderNodes: Add BufferField node
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2020-07-19 21:08:21 +02:00 |
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Cast.cpp
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ShaderNode: Add preview / cast / texture sampling
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2020-05-23 22:04:10 +02:00 |
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Cast.hpp
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
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Cast.inl
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
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FloatValue.cpp
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
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FloatValue.hpp
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
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FloatValue.inl
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ShaderNode: Add FloatValue
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2020-06-04 18:30:40 +02:00 |
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InputValue.cpp
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
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InputValue.hpp
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
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InputValue.inl
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ShaderNodes/InputValue: Fix output type when using Float1
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2020-07-19 21:08:25 +02:00 |
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Mat4BinOp.cpp
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
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Mat4BinOp.hpp
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
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Mat4BinOp.inl
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
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Mat4VecMul.cpp
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
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Mat4VecMul.hpp
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
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Mat4VecMul.inl
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
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OutputValue.cpp
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
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OutputValue.hpp
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
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OutputValue.inl
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ShaderNode: Add custom output support
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2020-05-30 14:31:11 +02:00 |
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PositionOutputValue.cpp
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ShaderNode: Add PositionOutputValue
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2020-07-22 14:47:00 +02:00 |
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PositionOutputValue.hpp
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ShaderNode: Add PositionOutputValue
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2020-07-22 14:47:00 +02:00 |
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PositionOutputValue.inl
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ShaderNode: Add PositionOutputValue
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2020-07-22 14:47:00 +02:00 |
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SampleTexture.cpp
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
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SampleTexture.hpp
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
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SampleTexture.inl
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ShaderNode: Make #include explicit
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2020-05-25 14:40:46 +02:00 |
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ShaderNode.cpp
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Finish BufferField
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2020-07-20 20:41:22 +02:00 |
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ShaderNode.hpp
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Finish BufferField
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2020-07-20 20:41:22 +02:00 |
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ShaderNode.inl
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ShaderNode: Add custom output support
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2020-05-30 14:31:11 +02:00 |
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TextureValue.cpp
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Renderer: Rename enums
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2020-07-16 18:34:58 +02:00 |
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TextureValue.hpp
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ShaderNodes: Add TextureEdit dialog
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2020-07-04 22:52:17 +02:00 |
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TextureValue.inl
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ShaderNode: Extract texture from SampleTexture
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2020-05-28 10:50:38 +02:00 |
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VecBinOp.cpp
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
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VecBinOp.hpp
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
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VecBinOp.inl
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
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VecDot.cpp
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
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VecDot.hpp
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
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VecDot.inl
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ShaderEditor: Add VecDot
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2020-06-16 17:45:36 +02:00 |
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VecFloatMul.cpp
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
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VecFloatMul.hpp
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
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VecFloatMul.inl
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ShaderEditor: Add VecFloatMul
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2020-06-16 17:46:03 +02:00 |
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VecValue.cpp
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ShaderNode: Make #include explicit
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2020-05-25 14:40:46 +02:00 |
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VecValue.hpp
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
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VecValue.inl
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |