Files
NazaraEngine/include/Nazara/Vulkan/VkFramebuffer.inl
Lynix 0702511108 Vulkan: Add Framebuffer, ImageView, Pipeline, PipelineCache, PipelineLayout, RenderPass and ShaderModule wrappers
Former-commit-id: fc1269a25704d1b19192062277a3593a3e39a239 [formerly 5235f84349ba6edced65db7c60800b9b52ff1a16]
Former-commit-id: 74e6cfc61f87d61e69ca20f2fd6187c2cd48c44a
2016-07-04 18:13:51 +02:00

25 lines
800 B
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Vulkan/VkFramebuffer.hpp>
#include <Nazara/Vulkan/Debug.hpp>
namespace Nz
{
namespace Vk
{
inline VkResult Framebuffer::CreateHelper(const DeviceHandle& device, const VkFramebufferCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFramebuffer* handle)
{
return device->vkCreateFramebuffer(*device, createInfo, allocator, handle);
}
inline void Framebuffer::DestroyHelper(const DeviceHandle& device, VkFramebuffer handle, const VkAllocationCallbacks* allocator)
{
return device->vkDestroyFramebuffer(*device, handle, allocator);
}
}
}
#include <Nazara/Vulkan/DebugOff.hpp>