Files
NazaraEngine/include/Nazara/Vulkan/VkRenderPass.hpp
Lynix 0702511108 Vulkan: Add Framebuffer, ImageView, Pipeline, PipelineCache, PipelineLayout, RenderPass and ShaderModule wrappers
Former-commit-id: fc1269a25704d1b19192062277a3593a3e39a239 [formerly 5235f84349ba6edced65db7c60800b9b52ff1a16]
Former-commit-id: 74e6cfc61f87d61e69ca20f2fd6187c2cd48c44a
2016-07-04 18:13:51 +02:00

40 lines
1.1 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKAN_VKRENDERPASS_HPP
#define NAZARA_VULKAN_VKRENDERPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Vulkan/VkDeviceObject.hpp>
namespace Nz
{
namespace Vk
{
class RenderPass : public DeviceObject<RenderPass, VkRenderPass, VkRenderPassCreateInfo>
{
friend DeviceObject;
public:
RenderPass() = default;
RenderPass(const RenderPass&) = delete;
RenderPass(RenderPass&&) = default;
~RenderPass() = default;
RenderPass& operator=(const RenderPass&) = delete;
RenderPass& operator=(RenderPass&&) = delete;
private:
static inline VkResult CreateHelper(const DeviceHandle& device, const VkRenderPassCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkRenderPass* handle);
static inline void DestroyHelper(const DeviceHandle& device, VkRenderPass handle, const VkAllocationCallbacks* allocator);
};
}
}
#include <Nazara/Vulkan/VkRenderPass.inl>
#endif // NAZARA_VULKAN_VKRENDERPASS_HPP