Files
NazaraEngine/include/Nazara/Graphics/BasicRenderQueue.inl
Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00

39 lines
1.1 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/BasicRenderQueue.hpp>
#include <cassert>
namespace Nz
{
inline const BasicRenderQueue::BillboardData* BasicRenderQueue::GetBillboardData(std::size_t billboardIndex) const
{
assert(billboardIndex < m_billboards.size());
return &m_billboards[billboardIndex];
}
inline Color BasicRenderQueue::ComputeColor(float alpha)
{
return Color(255, 255, 255, static_cast<UInt8>(255.f * alpha));
}
inline Vector2f BasicRenderQueue::ComputeSinCos(float angle)
{
float radians = ToRadians(angle);
return { std::sin(radians), std::cos(radians) };
}
inline Vector2f BasicRenderQueue::ComputeSize(float size)
{
return Vector2f(size, size);
}
inline void BasicRenderQueue::RegisterLayer(int layerIndex)
{
auto it = std::lower_bound(m_renderLayers.begin(), m_renderLayers.end(), layerIndex);
if (it == m_renderLayers.end() || *it != layerIndex)
m_renderLayers.insert(it, layerIndex);
}
}