NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Web/WebLoader.hpp

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C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_WRAPPER_WEB_WEBLOADER_HPP
#define NAZARA_OPENGLRENDERER_WRAPPER_WEB_WEBLOADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Web/WebContext.hpp>
#include <string>
namespace Nz::GL
{
class NAZARA_OPENGLRENDERER_API WebLoader : public Loader
{
struct SymbolLoader;
friend SymbolLoader;
public:
std::shared_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
std::shared_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
ContextType GetPreferredContextType() const override;
GLFunction LoadFunction(const char* name) const override;
static const char* TranslateError(EMSCRIPTEN_RESULT errorId);
private:
bool ImplementFallback(const std::string_view& function);
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Web/WebLoader.inl>
#endif // NAZARA_OPENGLRENDERER_WRAPPER_WEB_WEBLOADER_HPP