The perspective matrix now as in glm (because the near frustum plane was wrong). So there is a factor "2" on the component w and the skybox must be changed in consequence. Former-commit-id: 09dd049c177532b9ace34a5a60b1b96014652297 |
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| .. | ||
| Algorithm.cpp | ||
| BoundingVolume.cpp | ||
| Box.cpp | ||
| EulerAngles.cpp | ||
| Frustum.cpp | ||
| Matrix4.cpp | ||
| Plane.cpp | ||
| Plane.hpp | ||
| Plane.inl | ||
| Ray.cpp | ||
| Ray.hpp | ||
| Ray.inl | ||