26 lines
902 B
C++
26 lines
902 B
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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ElementRenderer::~ElementRenderer() = default;
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void ElementRenderer::Prepare(const ViewerInstance& /*viewerInstance*/, ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/, std::size_t /*elementCount*/, const Pointer<const RenderElement>* /*elements*/, const RenderStates* /*renderStates*/)
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{
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}
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void ElementRenderer::PrepareEnd(RenderFrame& /*currentFrame*/, ElementRendererData& /*rendererData*/)
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{
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}
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void ElementRenderer::Reset(ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/)
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{
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}
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ElementRendererData::~ElementRendererData() = default;
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}
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