Files
NazaraEngine/src/ShaderNode/DataModels/VecComposition.hpp
Jérôme Leclercq 03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00

50 lines
1.5 KiB
C++

#pragma once
#ifndef NAZARA_SHADERNODES_VECTOR_COMPOSITION_HPP
#define NAZARA_SHADERNODES_VECTOR_COMPOSITION_HPP
#include <QtWidgets/QComboBox>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QLabel>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<std::size_t ComponentCount>
class VecComposition : public ShaderNode
{
public:
VecComposition(ShaderGraph& graph);
~VecComposition() = default;
nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override;
QString name() const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::array<std::shared_ptr<FloatData>, ComponentCount> m_inputs;
std::shared_ptr<VecData> m_output;
};
using Vec2Composition = VecComposition<2>;
using Vec3Composition = VecComposition<3>;
using Vec4Composition = VecComposition<4>;
#include <ShaderNode/DataModels/VecComposition.inl>
#endif