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Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00
NazaraModuleTemplate Prerequisites instead of Prerequesites (typo) #152 (#153) 2018-01-16 12:23:01 +01:00
SDK New Render queues (#161) 2018-04-11 19:36:52 +02:00
build Fix gmake2 makefile by filtering gmake* instead of gmake 2018-04-02 20:45:03 +02:00
examples New Render queues (#161) 2018-04-11 19:36:52 +02:00
include/Nazara New Render queues (#161) 2018-04-11 19:36:52 +02:00
plugins/Assimp Plugins/Assimp: Fix index buffers optimization always active 2018-03-30 16:59:56 +02:00
src/Nazara New Render queues (#161) 2018-04-11 19:36:52 +02:00
tests Try to fix units tests on Linux 2018-04-07 13:10:55 +02:00
thirdparty Fix some warnings 2018-03-20 21:58:46 +01:00
.editorconfig Update .editorconfig 2018-01-05 10:56:38 +01:00
.gitattributes Rename extlibs to thirdparty 2018-01-11 12:57:42 +01:00
.gitignore Build self-hosted lib in a different folder and .gitignore it 2018-02-07 18:18:55 +01:00
.travis.yml Travis: Fix execution of units tests 2018-01-13 12:58:46 +01:00
ChangeLog.md New Render queues (#161) 2018-04-11 19:36:52 +02:00
Dockerfile Travis: Let's the fun begin 2018-01-13 11:49:35 +01:00
Doxyfile Update doxyfile version 2017-10-18 23:04:14 +02:00
LICENSE Add LICENSE file 2016-07-26 12:11:36 +02:00
License-Cabin.txt Added Cabin license (Oops) 2015-01-19 00:17:03 +01:00
appveyor.yml AppVeyor: temporary disable artifacts 2018-04-01 15:29:17 +02:00
readme.md Replace Mattermost link by Discord [skip ci] 2018-02-12 21:28:20 +01:00
readme_fr.md Replace Mattermost link by Discord [skip ci] 2018-02-12 21:28:20 +01:00
writing style.md Prerequisites instead of Prerequesites (typo) #152 (#153) 2018-01-16 12:23:01 +01:00

readme.md

Platform Build Status Nightlies
Windows AppVeyor Build status MSVC14: x86 x86_64
Linux Travis CI Build Status No

Nazara Engine

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...

You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).

Authors

Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Full Cycle Games - sponsor and contributor since January 2017.

Install

Use the premake build system in the build directory then compile the engine for your platform.

How to use

You can find tutorials on installation, compilation and use on the official wiki

Contribute

Don't hesitate to contribute to Nazara Engine by:

Website
Documentation
Discord
Wiki
Forum

Thanks to:

  • RafBill and Raakz: Finding bugs and/or testing.
  • Fissal "DrFisher" Hannoun: Helping a lot in architecture design.
  • Alexandre "Danman" Janniaux: Helping making the POSIX implementation.
  • Youri "Gawaboumga" Hubaut: Improving the whole project by making the documentation, improving the code, and more.
  • Rémi "overdrivr" Bèges: Made the Noise module.