NazaraEngine/src/Nazara/Graphics/TileMap.cpp

125 lines
4.0 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/TileMap.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \ingroup graphics
* \class Nz::TileMap
* \brief Graphics class that represent several tiles of the same size assembled into a grid
* This class is far more efficient than using a sprite for every tile
*/
/*!
* \brief Adds the TileMap to the rendering queue
*
* \param renderQueue Queue to be added
* \param instanceData Data for the instance
*/
void TileMap::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const
{
const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(instanceData.data.data());
std::size_t matCount = 0;
std::size_t spriteCount = 0;
for (const Layer& layer : m_layers)
{
renderQueue->AddSprites(instanceData.renderOrder, GetMaterial(matCount++), &vertices[spriteCount], layer.tiles.size(), scissorRect);
spriteCount += layer.tiles.size();
}
}
void TileMap::MakeBoundingVolume() const
{
Nz::Vector2f size = GetSize();
m_boundingVolume.Set(Vector3f(0.f), size.x*Vector3f::Right() + size.y*Vector3f::Down());
}
void TileMap::UpdateData(InstanceData* instanceData) const
{
std::size_t spriteCount = 0;
for (const Layer& layer : m_layers)
spriteCount += layer.tiles.size();
instanceData->data.resize(4 * spriteCount * sizeof(VertexStruct_XYZ_Color_UV));
VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<VertexStruct_XYZ_Color_UV*>(instanceData->data.data());
spriteCount = 0;
for (const Layer& layer : m_layers)
{
SparsePtr<Color> colorPtr(&vertices[spriteCount].color, sizeof(VertexStruct_XYZ_Color_UV));
SparsePtr<Vector3f> posPtr(&vertices[spriteCount].position, sizeof(VertexStruct_XYZ_Color_UV));
SparsePtr<Vector2f> texCoordPtr(&vertices[spriteCount].uv, sizeof(VertexStruct_XYZ_Color_UV));
for (std::size_t tileIndex : layer.tiles)
{
const Tile& tile = m_tiles[tileIndex];
NazaraAssert(tile.enabled, "Tile specified for rendering is not enabled");
std::size_t x = tileIndex % m_mapSize.x;
std::size_t y = tileIndex / m_mapSize.x;
Vector3f tileLeftCorner;
if (m_isometricModeEnabled)
tileLeftCorner.Set(x * m_tileSize.x + m_tileSize.x/2.f * (y % 2), y/2.f * -m_tileSize.y, 0.f);
else
tileLeftCorner.Set(x * m_tileSize.x, y * -m_tileSize.y, 0.f);
*colorPtr++ = tile.color;
*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner);
*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_LeftTop);
*colorPtr++ = tile.color;
*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right());
*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_RightTop);
*colorPtr++ = tile.color;
*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.y * Vector3f::Down());
*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_LeftBottom);
*colorPtr++ = tile.color;
*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right() + m_tileSize.y * Vector3f::Down());
*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_RightBottom);
}
spriteCount += layer.tiles.size();
}
}
/*!
* \brief Initializes the tilemap library
* \return true If successful
*
* \remark Produces a NazaraError if the tilemap library failed to be initialized
*/
bool TileMap::Initialize()
{
if (!TileMapLibrary::Initialize())
{
NazaraError("Failed to initialise library");
return false;
}
return true;
}
/*!
* \brief Uninitializes the tilemap library
*/
void TileMap::Uninitialize()
{
TileMapLibrary::Uninitialize();
}
TileMapLibrary::LibraryMap TileMap::s_library;
}