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Components
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
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Debug
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Resources/Shaders
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Graphics: Move LightData to a shader module and add hotreload in debug
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2022-03-14 18:30:55 +01:00 |
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Systems
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spoilers...
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2022-02-23 13:36:38 +01:00 |
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AbstractViewer.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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AlgorithmGraphics.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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BakedFrameGraph.cpp
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
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BasicMaterial.cpp
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Graphics: Move LightData to a shader module and add hotreload in debug
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2022-03-14 18:30:55 +01:00 |
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Camera.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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DepthMaterial.cpp
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Graphics: Move LightData to a shader module and add hotreload in debug
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2022-03-14 18:30:55 +01:00 |
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DepthPipelinePass.cpp
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
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DirectionalLight.cpp
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
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ElementRenderer.cpp
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
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ForwardFramePipeline.cpp
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
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ForwardPipelinePass.cpp
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
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FrameGraph.cpp
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Shader: Add module statement
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2022-03-14 18:30:55 +01:00 |
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FramePass.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FramePassAttachment.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FramePipeline.cpp
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
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FramePipelinePass.cpp
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
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GraphicalMesh.cpp
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Big buffer refactor
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2022-01-23 00:05:08 +01:00 |
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Graphics.cpp
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Graphics: Move LightData to a shader module and add hotreload in debug
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2022-03-14 18:30:55 +01:00 |
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GuillotineTextureAtlas.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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InstancedRenderable.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Light.cpp
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
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Material.cpp
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
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MaterialPass.cpp
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Shader: Replace indices-based option keys by CRC32
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2022-03-14 18:30:55 +01:00 |
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MaterialPipeline.cpp
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Shader: Replace indices-based option keys by CRC32
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2022-03-14 18:30:55 +01:00 |
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Model.cpp
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
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PhongLightingMaterial.cpp
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Shader: Replace indices-based option keys by CRC32
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2022-03-14 18:30:55 +01:00 |
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PointLight.cpp
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
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PredefinedShaderStructs.cpp
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
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RenderElement.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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SlicedSprite.cpp
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
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SpotLight.cpp
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
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Sprite.cpp
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
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SpriteChainRenderer.cpp
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
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SubmeshRenderer.cpp
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Minor stuff (mostly to shut up static analysis)
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2022-02-23 13:20:06 +01:00 |
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TextSprite.cpp
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
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TextureSamplerCache.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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UberShader.cpp
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Shader: Add module resolver + use modules for engine shaders
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2022-03-14 18:30:55 +01:00 |
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ViewerInstance.cpp
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Merge branch 'master' into phong-lighting
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2022-01-23 13:36:48 +01:00 |
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WorldInstance.cpp
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Big buffer refactor
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2022-01-23 00:05:08 +01:00 |