NazaraEngine/src/Nazara/Graphics
Jérôme Leclercq 2f26a1d9c7 Graphics: Move LightData to a shader module and add hotreload in debug 2022-03-14 18:30:55 +01:00
..
Components Add light support (WIP) 2022-02-02 12:55:39 +01:00
Debug Update copyright date 2022-01-01 15:30:09 +01:00
Resources/Shaders Graphics: Move LightData to a shader module and add hotreload in debug 2022-03-14 18:30:55 +01:00
Systems spoilers... 2022-02-23 13:36:38 +01:00
AbstractViewer.cpp Update copyright date 2022-01-01 15:30:09 +01:00
AlgorithmGraphics.cpp Update copyright date 2022-01-01 15:30:09 +01:00
BakedFrameGraph.cpp Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
BasicMaterial.cpp Graphics: Move LightData to a shader module and add hotreload in debug 2022-03-14 18:30:55 +01:00
Camera.cpp Update copyright date 2022-01-01 15:30:09 +01:00
DepthMaterial.cpp Graphics: Move LightData to a shader module and add hotreload in debug 2022-03-14 18:30:55 +01:00
DepthPipelinePass.cpp Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
DirectionalLight.cpp Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
ElementRenderer.cpp Add light support (WIP) 2022-02-02 12:55:39 +01:00
ForwardFramePipeline.cpp Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
ForwardPipelinePass.cpp Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
FrameGraph.cpp Shader: Add module statement 2022-03-14 18:30:55 +01:00
FramePass.cpp Update copyright date 2022-01-01 15:30:09 +01:00
FramePassAttachment.cpp Update copyright date 2022-01-01 15:30:09 +01:00
FramePipeline.cpp Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
FramePipelinePass.cpp Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
GraphicalMesh.cpp Big buffer refactor 2022-01-23 00:05:08 +01:00
Graphics.cpp Graphics: Move LightData to a shader module and add hotreload in debug 2022-03-14 18:30:55 +01:00
GuillotineTextureAtlas.cpp Update copyright date 2022-01-01 15:30:09 +01:00
InstancedRenderable.cpp Update copyright date 2022-01-01 15:30:09 +01:00
Light.cpp Add light support (WIP) 2022-02-02 12:55:39 +01:00
Material.cpp Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
MaterialPass.cpp Shader: Replace indices-based option keys by CRC32 2022-03-14 18:30:55 +01:00
MaterialPipeline.cpp Shader: Replace indices-based option keys by CRC32 2022-03-14 18:30:55 +01:00
Model.cpp Graphics: Move scissor box from InstancedRenderable to GraphicsComponent 2022-02-21 20:44:54 +01:00
PhongLightingMaterial.cpp Shader: Replace indices-based option keys by CRC32 2022-03-14 18:30:55 +01:00
PointLight.cpp Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
PredefinedShaderStructs.cpp Add Phong lighting (WIP) 2022-01-11 19:47:29 +01:00
RenderElement.cpp Update copyright date 2022-01-01 15:30:09 +01:00
SlicedSprite.cpp Graphics: Move scissor box from InstancedRenderable to GraphicsComponent 2022-02-21 20:44:54 +01:00
SpotLight.cpp Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
Sprite.cpp Graphics: Move scissor box from InstancedRenderable to GraphicsComponent 2022-02-21 20:44:54 +01:00
SpriteChainRenderer.cpp Add light support (WIP) 2022-02-02 12:55:39 +01:00
SubmeshRenderer.cpp Minor stuff (mostly to shut up static analysis) 2022-02-23 13:20:06 +01:00
TextSprite.cpp Graphics: Move scissor box from InstancedRenderable to GraphicsComponent 2022-02-21 20:44:54 +01:00
TextureSamplerCache.cpp Update copyright date 2022-01-01 15:30:09 +01:00
UberShader.cpp Shader: Add module resolver + use modules for engine shaders 2022-03-14 18:30:55 +01:00
ViewerInstance.cpp Merge branch 'master' into phong-lighting 2022-01-23 13:36:48 +01:00
WorldInstance.cpp Big buffer refactor 2022-01-23 00:05:08 +01:00