Files
NazaraEngine/include/Nazara/Shader/GlslWriter.hpp
Jérôme Leclercq 58fe411750 Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
2021-05-26 22:21:57 +02:00

120 lines
4.7 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GLSLWRITER_HPP
#define NAZARA_GLSLWRITER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/Ast/AstExpressionVisitorExcept.hpp>
#include <Nazara/Shader/Ast/AstStatementVisitorExcept.hpp>
#include <set>
#include <sstream>
#include <string>
#include <vector>
namespace Nz
{
class NAZARA_SHADER_API GlslWriter : public ShaderWriter, public ShaderAst::ExpressionVisitorExcept, public ShaderAst::StatementVisitorExcept
{
public:
struct Environment;
using ExtSupportCallback = std::function<bool(const std::string_view& name)>;
inline GlslWriter();
GlslWriter(const GlslWriter&) = delete;
GlslWriter(GlslWriter&&) = delete;
~GlslWriter() = default;
inline std::string Generate(ShaderAst::StatementPtr& shader, const States& states = {});
std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::StatementPtr& shader, const States& states = {});
void SetEnv(Environment environment);
struct Environment
{
ExtSupportCallback extCallback;
unsigned int glMajorVersion = 3;
unsigned int glMinorVersion = 0;
bool glES = false;
bool flipYPosition = false;
};
static const char* GetFlipYUniformName();
private:
void Append(const ShaderAst::ExpressionType& type);
void Append(ShaderAst::BuiltinEntry builtin);
void Append(const ShaderAst::IdentifierType& identifierType);
void Append(const ShaderAst::MatrixType& matrixType);
void Append(ShaderAst::MemoryLayout layout);
void Append(ShaderAst::NoType);
void Append(ShaderAst::PrimitiveType type);
void Append(const ShaderAst::SamplerType& samplerType);
void Append(const ShaderAst::StructType& structType);
void Append(const ShaderAst::UniformType& uniformType);
void Append(const ShaderAst::VectorType& vecType);
template<typename T> void Append(const T& param);
template<typename T1, typename T2, typename... Args> void Append(const T1& firstParam, const T2& secondParam, Args&&... params);
void AppendCommentSection(const std::string& section);
void AppendFunctionDeclaration(const ShaderAst::DeclareFunctionStatement& node, bool forward = false);
void AppendField(std::size_t structIndex, const std::size_t* memberIndices, std::size_t remainingMembers);
void AppendHeader();
void AppendLine(const std::string& txt = {});
template<typename... Args> void AppendLine(Args&&... params);
void AppendStatementList(std::vector<ShaderAst::StatementPtr>& statements);
void EnterScope();
void LeaveScope(bool skipLine = true);
void HandleEntryPoint(ShaderAst::DeclareFunctionStatement& node);
void HandleInOut();
void RegisterStruct(std::size_t structIndex, ShaderAst::StructDescription desc);
void RegisterVariable(std::size_t varIndex, std::string varName);
void Visit(ShaderAst::ExpressionPtr& expr, bool encloseIfRequired = false);
void Visit(ShaderAst::AccessMemberIndexExpression& node) override;
void Visit(ShaderAst::AssignExpression& node) override;
void Visit(ShaderAst::BinaryExpression& node) override;
void Visit(ShaderAst::CallFunctionExpression& node) override;
void Visit(ShaderAst::CastExpression& node) override;
void Visit(ShaderAst::ConditionalExpression& node) override;
void Visit(ShaderAst::ConstantExpression& node) override;
void Visit(ShaderAst::IntrinsicExpression& node) override;
void Visit(ShaderAst::SwizzleExpression& node) override;
void Visit(ShaderAst::VariableExpression& node) override;
void Visit(ShaderAst::UnaryExpression& node) override;
void Visit(ShaderAst::BranchStatement& node) override;
void Visit(ShaderAst::ConditionalStatement& node) override;
void Visit(ShaderAst::DeclareExternalStatement& node) override;
void Visit(ShaderAst::DeclareFunctionStatement& node) override;
void Visit(ShaderAst::DeclareOptionStatement& node) override;
void Visit(ShaderAst::DeclareStructStatement& node) override;
void Visit(ShaderAst::DeclareVariableStatement& node) override;
void Visit(ShaderAst::DiscardStatement& node) override;
void Visit(ShaderAst::ExpressionStatement& node) override;
void Visit(ShaderAst::MultiStatement& node) override;
void Visit(ShaderAst::NoOpStatement& node) override;
void Visit(ShaderAst::ReturnStatement& node) override;
static bool HasExplicitBinding(ShaderAst::StatementPtr& shader);
static bool HasExplicitLocation(ShaderAst::StatementPtr& shader);
struct State;
Environment m_environment;
State* m_currentState;
};
}
#include <Nazara/Shader/GlslWriter.inl>
#endif // NAZARA_GLSLWRITER_HPP