19 lines
378 B
C++
19 lines
378 B
C++
#include <ShaderGraph.hpp>
|
|
|
|
inline QtNodes::FlowScene& ShaderGraph::GetScene()
|
|
{
|
|
return m_flowScene;
|
|
}
|
|
|
|
inline auto ShaderGraph::GetTexture(std::size_t textureIndex) const -> const TextureEntry&
|
|
{
|
|
assert(textureIndex < m_textures.size());
|
|
return m_textures[textureIndex];
|
|
}
|
|
|
|
inline auto ShaderGraph::GetTextures() -> const std::vector<TextureEntry>&
|
|
{
|
|
return m_textures;
|
|
}
|
|
|