Lynix 3438d0105a Graphics: Deferred Shading is back!
Former-commit-id: 72a1a2d31d0d0b54b596e2ed0e007acc0e206a37 [formerly 87ebaf36f4df323e992833e94ec9628cd5ebc1ad] [formerly 6be175c77c11ffa090106fdc20cf0eaf6dd33159 [formerly d721d20ae53ba078e856c6b968205ebaf71e0151]]
Former-commit-id: ab55c5ced8dec7cdc65da9a706bcae1c01a7d0d4 [formerly fd71d68a674972c542387d3342f4c3d61fc4e4da]
Former-commit-id: dc7cfadb8b7df4c78919af939380289a6b167354
2016-08-10 14:08:20 +02:00
2016-07-31 12:59:04 +02:00
2016-07-29 13:38:00 +02:00
2016-07-29 23:56:38 +02:00
2016-03-01 14:00:10 +01:00
2016-07-26 12:11:36 +02:00
2015-01-19 00:17:03 +01:00

Nazara Engine

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...

You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).

Authors

Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)

Install

Use the premake build system in the build directory then compile the engine for your platform.

How to use

You can find tutorials on installation, compilation and use on the official wiki

Contribute

#####Don't hesitate to contribute to Nazara Engine by:#####

Website
Wiki
Forum

###Thanks to:###

  • RafBill and Raakz: Finding bugs and/or testing
  • Fissal "DrFisher" Hannoun: Helping a lot in architecture design
  • Alexandre "Danman" Janniaux: Helping making the POSIX implementation
  • Youri "Gawaboumga" Hubaut: Improving the engine code by merging on GitHub
Description
No description provided
Readme 28 MiB
Languages
C++ 99.1%
Lua 0.9%