35 lines
790 B
C++
35 lines
790 B
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - BulletPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/BulletPhysics3D/Debug.hpp>
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namespace Nz
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{
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inline void BulletRigidBody3D::DisableSleeping()
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{
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return EnableSleeping(false);
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}
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inline const std::shared_ptr<BulletCollider3D>& BulletRigidBody3D::GetGeom() const
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{
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return m_geom;
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}
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inline btRigidBody* BulletRigidBody3D::GetRigidBody() const
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{
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return m_body;
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}
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inline std::size_t BulletRigidBody3D::GetUniqueIndex() const
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{
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return m_bodyPoolIndex;
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}
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inline BulletPhysWorld3D* BulletRigidBody3D::GetWorld() const
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{
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return m_world;
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}
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}
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#include <Nazara/BulletPhysics3D/DebugOff.hpp>
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