NazaraEngine/include/Nazara/JoltPhysics3D/JoltCharacter.inl

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - JoltPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/JoltPhysics3D/Debug.hpp>
namespace Nz
{
inline void JoltCharacter::DisableSleeping()
{
return EnableSleeping(false);
}
inline const std::shared_ptr<JoltCollider3D>& JoltCharacter::GetCollider() const
{
return m_collider;
}
inline JoltPhysWorld3D& JoltCharacter::GetPhysWorld()
{
return *m_world;
}
inline const JoltPhysWorld3D& JoltCharacter::GetPhysWorld() const
{
return *m_world;
}
inline void JoltCharacter::SetImpl(std::shared_ptr<JoltCharacterImpl> characterImpl)
{
m_impl = std::move(characterImpl);
}
}
#include <Nazara/JoltPhysics3D/DebugOff.hpp>