Files
NazaraEngine/include/Nazara/Renderer/ShaderProgramManager.hpp
Lynix 4b783f6f6f Renamed Shader to ShaderProgram
Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
2013-08-02 18:39:20 +02:00

34 lines
1014 B
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERPROGRAMMANAGER_HPP
#define NAZARA_SHADERPROGRAMMANAGER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/ShaderProgram.hpp>
#include <Nazara/Renderer/ShaderProgramManagerParams.hpp>
class NAZARA_API NzShaderProgramManager
{
friend class NzRenderer;
public:
NzShaderProgramManager() = delete;
~NzShaderProgramManager() = delete;
static const NzShaderProgram* Get(const NzShaderProgramManagerParams& params);
private:
static NzString BuildFragmentCode(const NzShaderProgramManagerParams& params);
static NzString BuildVertexCode(const NzShaderProgramManagerParams& params);
static NzShaderProgram* GenerateProgram(const NzShaderProgramManagerParams& params);
static bool Initialize();
static void Uninitialize();
};
#endif // NAZARA_SHADERPROGRAMMANAGER_HPP