Files
NazaraEngine/include/Nazara/Graphics/TextureBackground.hpp
Lynix 6f2f8d6390 Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
2015-06-09 00:26:13 +02:00

38 lines
1020 B
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_TEXTUREBACKGROUND_HPP
#define NAZARA_TEXTUREBACKGROUND_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Renderer/Texture.hpp>
class NAZARA_API NzTextureBackground : public NzAbstractBackground
{
public:
NzTextureBackground();
NzTextureBackground(NzTexture* texture);
void Draw(const NzAbstractViewer* viewer) const;
nzBackgroundType GetBackgroundType() const;
NzTexture* GetTexture() const;
void SetTexture(NzTexture* texture);
private:
NzTextureRef m_texture;
NzUberShaderConstRef m_uberShader;
const NzUberShaderInstance* m_uberShaderInstance;
int m_materialDiffuseUniform;
int m_materialDiffuseMapUniform;
int m_vertexDepthUniform;
};
#endif // NAZARA_TEXTUREBACKGROUND_HPP