NazaraEngine/SDK/include/NDK/World.inl

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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <Nazara/Core/Error.hpp>
namespace Ndk
{
inline World::EntityList World::CreateEntities(unsigned int count)
{
EntityList list;
list.reserve(count);
for (unsigned int i = 0; i < count; ++i)
list.emplace_back(CreateEntity());
return list;
}
inline void World::KillEntities(const EntityList& list)
{
for (const EntityHandle& entity : list)
KillEntity(entity);
}
inline bool World::IsEntityValid(const EntityHandle& entity) const
{
return entity.IsValid() && entity->GetWorld() == this && IsEntityIdValid(entity->GetId());
}
inline bool World::IsEntityIdValid(Entity::Id id) const
{
return id < m_entities.size() && m_entities[id].entity.IsValid();
}
}