Files
NazaraEngine/include/Nazara/Utility/Resource.hpp
Lynix 9b3f4e794a Added Image
Added pixel format support
Added MemoryStream
Added Rect
Added ResourceLoader
Added generic loader (bmp, gif, hdr, jpg, jpeg, pic, png, psd, tga)
Added PCX loader
Added utility module initializer
Fixed Config.hpp include
Prerequesites.hpp now overwrites _WIN32_WINNT when defined
version is less than requiered version
Renderer's initialisation will implicitly initialize utility module
Removed RENDERER_SINGLETON option
Shaders are now resources
2012-05-21 21:54:13 +02:00

31 lines
785 B
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RESOURCE_HPP
#define NAZARA_RESOURCE_HPP
#include <Nazara/Prerequesites.hpp>
class NAZARA_API NzResource
{
public:
NzResource(bool persistent = true);
NzResource(const NzResource& resource);
virtual ~NzResource();
void AddResourceReference() const;
bool IsPersistent() const;
void RemoveResourceReference() const;
void SetPersistent(bool persistent = true);
private:
// Je fais précéder le nom par 'resource' pour éviter les éventuels conflits de noms
mutable bool m_resourcePersistent;
mutable unsigned int m_resourceReferenceCount;
};
#endif // NAZARA_RESOURCE_HPP