Added pixel format support Added MemoryStream Added Rect Added ResourceLoader Added generic loader (bmp, gif, hdr, jpg, jpeg, pic, png, psd, tga) Added PCX loader Added utility module initializer Fixed Config.hpp include Prerequesites.hpp now overwrites _WIN32_WINNT when defined version is less than requiered version Renderer's initialisation will implicitly initialize utility module Removed RENDERER_SINGLETON option Shaders are now resources
31 lines
785 B
C++
31 lines
785 B
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RESOURCE_HPP
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#define NAZARA_RESOURCE_HPP
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#include <Nazara/Prerequesites.hpp>
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class NAZARA_API NzResource
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{
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public:
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NzResource(bool persistent = true);
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NzResource(const NzResource& resource);
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virtual ~NzResource();
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void AddResourceReference() const;
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bool IsPersistent() const;
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void RemoveResourceReference() const;
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void SetPersistent(bool persistent = true);
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private:
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// Je fais précéder le nom par 'resource' pour éviter les éventuels conflits de noms
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mutable bool m_resourcePersistent;
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mutable unsigned int m_resourceReferenceCount;
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};
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#endif // NAZARA_RESOURCE_HPP
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