NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Program.inl

92 lines
2.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <cassert>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::GL
{
inline void Program::AttachShader(GLuint shader)
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.glAttachShader(m_objectId, shader);
}
inline bool Program::GetLinkStatus(std::string* error) const
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
GLint success;
context.glGetProgramiv(m_objectId, GL_LINK_STATUS, &success);
if (!success)
{
if (error)
{
GLint logLength;
context.glGetProgramiv(m_objectId, GL_INFO_LOG_LENGTH, &logLength);
error->resize(logLength);
if (logLength > 0)
{
GLsizei dummy;
context.glGetProgramInfoLog(m_objectId, logLength, &dummy, error->data());
}
}
return false;
}
return true;
}
inline GLint Program::GetUniformLocation(const char* uniformName) const
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
return context.glGetUniformLocation(m_objectId, uniformName);
}
inline GLint Program::GetUniformLocation(const std::string& uniformName) const
{
return GetUniformLocation(uniformName.c_str());
}
inline void Program::Link()
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.glLinkProgram(m_objectId);
}
inline void Program::Uniform(GLint uniformLocation, float value) const
{
assert(m_objectId);
const Context& context = EnsureDeviceContext();
context.BindProgram(m_objectId);
context.glUniform1f(uniformLocation, value);
}
inline GLuint Program::CreateHelper(OpenGLDevice& /*device*/, const Context& context)
{
return context.glCreateProgram();
}
inline void Program::DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId)
{
context.glDeleteProgram(objectId);
device.NotifyProgramDestruction(objectId);
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>