NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper
Jérôme Leclercq 311cfeaf3c OpenGLRenderer: Fix Y flipping for FBOs 2021-02-20 19:23:29 +01:00
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EGL Replace EGL symbol loader 2020-09-03 16:33:37 +02:00
Linux Fix some warnings 2020-09-03 16:33:49 +02:00
WGL Commit current work 2021-01-02 21:15:59 +01:00
Win32 Add basic EGL support 2020-09-01 18:46:35 +02:00
Buffer.hpp OpenGL: Implement buffers 2020-04-26 18:20:36 +02:00
Buffer.inl Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00
Context.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Context.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
ContextObject.hpp OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00
ContextObject.inl OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00
CoreFunctions.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
DeviceObject.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
DeviceObject.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Framebuffer.hpp Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Framebuffer.inl Renderer: Implement Framebuffers 2021-02-20 19:22:08 +01:00
Loader.hpp OpenGLRenderer: Get rid of std::function by using function indexes 2020-09-03 13:54:44 +02:00
Loader.inl Add OpenGLRenderer (WIP) 2020-04-15 19:38:11 +02:00
Program.hpp OpenGLRenderer: Fix Y flipping for FBOs 2021-02-20 19:23:29 +01:00
Program.inl OpenGLRenderer: Fix Y flipping for FBOs 2021-02-20 19:23:29 +01:00
RenderBuffer.hpp Add OpenGLRenderer (WIP) 2020-04-15 19:38:11 +02:00
RenderBuffer.inl Add OpenGLRenderer (WIP) 2020-04-15 19:38:11 +02:00
Sampler.hpp OpenGLRenderer: Implement TextureSampler (and texture units) 2020-04-26 16:29:31 +02:00
Sampler.inl Minor fixes 2020-04-26 18:22:07 +02:00
Shader.hpp OpenGLRenderer: Use generic DeviceObject 2020-04-26 16:26:08 +02:00
Shader.inl Minor fixes 2020-06-18 20:04:25 +02:00
Texture.hpp OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D 2021-02-20 19:14:13 +01:00
Texture.inl OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D 2021-02-20 19:14:13 +01:00
VertexArray.hpp OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00
VertexArray.inl Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00