Former-commit-id: 7d8a51d8ad14bfb16a76b8d77c92c776bfb694ab [formerly 1dac8450f2eddf175b3eb2b6675621ea0b2a0df7] [formerly bb4300770d267df0eed5c509ec748c6866f36376 [formerly d15a100319ffc8805c7f93c9bcd936e204dad40b]] Former-commit-id: 83a4715ed2a3220b7ef4718401d50ce584d275fc [formerly a941a150d510a51daed4322723795d90b6d56724] Former-commit-id: f46308abb0bc577d73447f6a574ec091a50a9cca
29 lines
583 B
C++
29 lines
583 B
C++
#include <NDK/EntityOwner.hpp>
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#include <NDK/World.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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{
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GIVEN("A world & an entity")
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{
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Ndk::World world;
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const Ndk::EntityHandle& entity = world.CreateEntity();
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WHEN("We set the ownership of the entity to our owner")
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{
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Ndk::EntityOwner entityOwner(entity);
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THEN("Entity is still valid")
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{
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REQUIRE(entity.IsValid());
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}
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THEN("Resetting or getting out of scope is no more valid")
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{
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entityOwner.Reset();
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world.Update(1.f);
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REQUIRE(!entity.IsValid());
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}
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}
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}
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} |